The AI for FreeCiv has been designed to prosper in the early game (where it has the most chance of death), and so it leverages all these advantages of small cities to grow strong fast. +50% science in a city producing 2 science is not a lot, but a library costs the same in a small city as a large one. Harder to build Wonders (but Caravans from the Trade tech can let cities pool their resources).(but you need more than 10 cities before that happens) Controlling too many cities imposes happiness limits when you exceed a threshold.Land isn't settled to the ideal pattern of size 20+ cities in the modern era.More cities to defend (but you have more production and support capacity).Small cities (on average) are working better terrain than large ones. The best tiles around a city are always worked first.Free unit support is provided on a per-city basis.Small cities don't need as many buildings (temples, aqueducts, granaries) since they are too small to yet have the problems those buildings solve.Growing the 2nd population in a city costs 20 Food, growing the 8th population costs 80 food. Growing a Population in a small city is cheaper than in a Big city.Three 1-Pop cities are as powerful as One 5-Pop city ) The city-center is worked for free (A 1-Population city works 2 tiles, A 5-Pop works 6.The AI overdoes this a bit, and builds crowded cities that will limit its development in the modern eras, but it gives it a very strong start. The earlier you can build a city, the faster it will repay the cost of a settler.Įarly in the game, when land is easy to find, numerous small cities are much stronger than a few big ones. Building a new city is often cheaper and easier than adding buildings to your existing cities. Libraries are research-multiplier buildings that are only valuable in wealthy cities, which you won't have early on. More cities = more of everything, whether it be Production, Gold, or Science.
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